Description
Set of 9 low-poly realistic candles designed for videogames and realtime applications.
FEATURES
- 3 types of candle and 3 candles per type.
- 1 pbr material for candles and 1 emissive material for flame.
- 2k textures
- Last screenshot is an example of usage in a cemetery environment rendered in-game with S2Engine.
TEXTURES
Candle pbr material has:
- 1 base color
- 2 alternative normals (OpenGL and DirectX format)
- 1 roughness
- 1 metallic
- 1 ambient occlusion
- 1 subsurface scattering (that can be also used as emissive depending on the effect you want and the engine you use)
Flame material has:
FORMATS
- Geometry: FBX and OBJ
- Textures: PNG
If you have any questions or problems or if you find bugs, please write to me.
OBJ includes a basic .MTL for preview only; since .MTL doesn’t store full PBR data (metal/roughness/normal/AO), materials are not included and must be created in your DCC/engine using the provided textures.