Description
This material was made in Substance Designer. It comes with:
- Base Color - 4096x4096
- Ambient Occlusion - 4096x4096
- Normal Map - 4096x4096
- Roughness - 4096x4096
- Height Map - 4096x4096
The first picture scene was made in Blender 3.2 and rendered using cycles. It's ready for to use this material in any painting software use the textures presented here. And if you use Substance Painter, it comes with a .sbsar material. Got any question or suggestion? Send us a message or leave a coment.