Description
The 3-litre engine of the Ferrari 312P was a direct offshoot of the 12-cylinder engine of the Type 312, a Formula 1 race car, which featured four valves per combustion chamber.Despite the minor modifications, it remained a high-bred Formula 1 engine, made for sprint races rather than a 24-hour endurance race that demanded high performance stability and tolerance of ordeals. All being considered, however, Franco Rocchi did a great job.It is just a sleek, beautifully-integrated 12-cylinder engine with a 60° cylinder angle. What you are looking at in this dust-proof showcase is an engine of rarely-achieved balance, together with a flanged five-speed transmission. The ingeniously intricate design of the exhaust pipe ensemble is a feast for the eyes.
Includes:
- cylinder heads
- cylinder block
- cylinder cover
- distributor
- distributor shield
- engine block
- ignition coil
- ignition dinoplex
- ignition rotor
- axle
- exhaust pipes
and more
Features:
- Polygonal model (quads only) originally created in 3ds Max. A total of 15 objects, all grouped.
- Redshift, Corona, V-Ray, Arnold and Default materials included for 3ds Max. V-Ray materials for Cinema4D. Default standard materials for Blender, OBJ and FBX version. Two OBJ Files with different subdivision levels.
- Ready for printing Solidworks and STEP files with solid bodies provided.
- Model is scaled to real world scale in metric units (cm), and is placed very near / above the ground.
- Proper quad modeling which allows any level of resolution and close ups. No ngons used.
- Everything about the engine is done in very high detail and extremely close to the real engine (even small bolts are modeled).
- No isolated vertices, no overlapping vertices or faces. No errors whatsoever.
- There are 34 materials used in the scene grouped into one multi-material.
- 2 textures (PNG format) with 2048x2048 resolution used for plates and oil filter.
- Textures, objects and materials are intelligently named and are very good for very high-definition renders if needed. No default names for objects or materials used.
Renders were done in 3ds Max 2021 with V-Ray 5 Press zoom on the previews to see high-res images.
Update v9: Exhaust pipes bug that caused some holes in the engine (fixed now, please download and replace the appropriate files)
The rendering scenes are not included.