Description
My Original Work
- Update 1.3 : 5th textures set added as Texrures (B6) or named as T_GroundB6_(Suffix).
- Update 1.4 : 6th textures set added as Texrures (BN) or named as T_GroundBN_(Suffix).
Note :
- Right now it has 6 Texture Sets
- You can use inverted Roughness map as Alpha (Mask) for changing color them ( use value node for color adjustment).
- B6 set has an Alpha(Mask) color texture.
- All shots are taken from real-time viewport (No pre-render)
Meshes : (For Ground B5)
- S_ Groundb5_ A_ 01
- S_ Groundb5_ B_ 01
- S_ Groundb5_ C_ 01
Material (Unreal engine 4.6 material (asset) )
- M _Ground*B* _01
- M _Ground*B2* _01
- M _Ground*B3* _01
- M _Ground*B5* _01
- M _Ground*B6* _01
- M _Ground*BN* _01
Textures : 4096/2048/1024 PNG
- T_ GroundB_ 01_ Base_ Color
- T_ GroundB_ 01_ Mixed_AO
- T_ GroundB_ 01_ Normal_DirectX (24Bit)
- T_ GroundB_ 01_ Specular _level
- T_ GroundB_ 01_ Roughness
- T_ GroundB_ 01_ Displacement
- T_ GroundB_ 01_ Height
Ancient Wall with PBR textures