In this collection, I uploaded 1 model of ox head with topology was modified from original model
Total vertices: 9,915
Topology: Quad mesh
UV unwrap: non overlapping, smart UV, a bit stretch UV. Please see UV map
Dimension: not close to dimension in real life
Textures: 2K texture with basic set ( diffuse, metalness, roughness, normal).
Software to create textures: Blender, GIMP
Rendering points of view: Good to render in close distance and all points of view.
Render engine: Eevee. Cycles would be more beautiful
Model building process: Sculpt mode
Avaiable formats: glb, obj, fbx. FBX file ( no embed textures), HDRI textures are in zip files.
*** Noted: I am just the one who did retopology this model. Please see attached image to find the author.