In this collection, I uploaded model of Glykon ( snake body with human head) in stone material with topology was modified from original model
Total vertices: 62,107
Topology: Quad mesh
UV unwrap: non overlapping, smart UV, a bit stretch UV. Please see UV map
Dimension: not close to dimension in real life
Textures: 1K texture with basic set ( diffuse, metalness, roughness, normal).
Software to create textures: Blender, GIMP
Rendering points of view: Good to render in close distance and all points of view.
Render engine: Eevee. Cycles would be more beautiful
Model building process: Sculpt mode
Other info: Original model is a nice high poly with full triangulates, can convert to printable model. Please see attached image if you need original version
Avaiable formats: glb, obj, fbx. FBX file ( no embed textures), HDRI textures are in zip files.
*** Noted: I am just the one who did retopology this model. Please see attached image to find the author.