Description
Real-time game ready environment kit for eastern market street, bazaar. Unreal engine 5, style - realism.
All assets made using classic pipeline, but cages are done using Nanite. By request we could pack it out of Unreal to be used in other engines.
Market corner:
- Set of wooden boards, barbs to build the corner (print could be turned off)
- Set of ropes
- Set of sails
- Sign board
Props:
- Set of vases
- set of pots and plates
- set of baskets/fish cages
- Table with customizable element
- lights and chain to connect them
- single wooden sticks for decoration
- set of wooden boxes
_____________________Used software __________________Production pipeline for AAA PC/Console games:High poly - ZbrushLow poly, UV - MayaBaking in Marmoset toolbagTexturing in Substance painter
Renderes:Unreal engine 5
Files:Unreal project:
- Market.uproject
- Config
- Content3D package:
- .ma
- texture set
_____________________Topology - Low poly__________________
Professional topology for Games:
- reasonable polycount according to AAA standarts
- topology is uniform and have a good flow
- separate pieces laying on top of each other have a similar topology
- reduced polycount in less visible areas
- logicly merged meshes
- normals are unlocked
- triangulated mesh in necessary areas to prevent non planar faces
______________________UV______________________Professional UV Layout:
- uv's are well packed
- texel density remaining the same (except hidden parts)
- merged uv shells as much as possible
- uv seams placed in hidden areas
- reduced shell size in low visibility areas
- checked UV direction with pattern layout
- no distortion
- for hard edges there is a cut on the uv, but not the over way
- UV is straight where it possible
______________________Texture______________________Professional texture:
- level of detail is constant through all textures, there are no too sharp or too blurry areas
- pbr checker doesn’t have big red areas on both 30 and 50 srgb
- materials are well defined on all the channels and have a good separation no visible texture seams
- project is adjusted with unreal log file