3d model of 1986 Ford Bronco XLT
Made in Blender 3.6.8
High quality exterior and interior with simple but detailed undercarriage. No engine section.
1. All meshes organized by folders (empties/dummies).
2. Proper centers allow to turn steering wheel and front wheels.
3. Opening doors.
4. Wheel tire have morph map for tire pressure.
5. No crease edges used.
Polycount: 176607 (quads: 176585, tris: 22, no N-gons)
There are some vertices with 6 edges that not break curvature.
!NOTE! Blender file:
No need textures folder. All packed into .blend file.
Texture resolutions : 2k, 1k & 512x512.
Units used: mm.
!NOTE! 3ds MAX 2016 file:
All textures are placed in their materials, but the materials themselves are not configured.
Native | Blender 3.6.8 | Cycles Render 3ds Max 2016 | Default Scanline FBX