High detailed 3D model of 2020 Chevrolet Corvette C8 Stingray with interior.
Main features:
- Originally created with 3ds Max 2015
- Two MAX files with Corona and Standard 3ds Max materials
- Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 18. All objects are intelligently named
- Doors can be opened
- Roof is a separate object and can be easily removed
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 31 textures, which vary in resolution from 796x33px to 4323x4323px
- Previews rendered in 3ds Max 2015 with Corona 5.0
Special notes:
- FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads
- FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc.
- MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
- C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used
- MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used
Polycounts:
MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
no MeshSmooth: 147,543 faces and 163,743 vertices
MeshSmooth iteration 1: 589,335 faces and 622,051 vertices
MeshSmooth iteration 2: 2,357,340 faces and 2,422,251 vertices
MB and C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects):
no Subdivision: 147,543 faces and 163,743 vertices
Subdivision iteration 1: 589,335 faces and 622,051 vertices
Subdivision iteration 2: 2,357,340 faces and 2,422,251 vertices
FBX and OBJ formats (3 files included for each format):
low: 147,543 faces and 163,743 vertices
medium: 589,335 faces and 622,051 vertices
high: 2,357,340 faces and 2,422,251 vertices
3DS format (3 files included):
low: 294,249 faces and 238,597 vertices
medium: 1,178,670 faces and 773,104 vertices
high: 4,714,680 faces and 2,778,762 vertices
Native | 3ds Max 2015 | Corona 5.0 Cinema 4D R17 | Default Scanline 3ds Max 2015 | Default Scanline Maya 2015 | Maya Hardware 2.0 3D Studio FBX OBJ