High detailed 3D model of 2020 Volvo A60H articulated hauler truck with interior. The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc. The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture baking and other procedures executed on the customer's side.
The studio rendering quality shown on product previews is reachable "out-of-box" with no need of any additional manipulations, if you use 3ds max + Corona native file for
Main features:
- Originally created with 3ds Max 2018
- Two MAX files with Corona and Standard 3ds Max materials
- Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, lights, cab and wheels. Total number of objects is 26. All objects are intelligently named
- Rigging and animation sliders for easier manipulation are set up only for 3ds Max files. Animation sliders are set up for body rotation, cabin left/right turn and cab door open/close
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 13 textures, which vary in resolution from 128x128px to 4096x4096px
- Previews rendered in 3ds Max 2018 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files
Special notes:
- FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads
- FBX format is recomended for importing in real-time engines like Unreal Engine, Unity and etc.
- MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
- C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used
- .MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used
Polycounts:
- MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
no MeshSmooth: 253,417 faces and 273,814 vertices
MeshSmooth iteration 1: 1,005,415 faces and 1,052,464 vertices
MeshSmooth iteration 2: 4,021,660 faces and 4,113,760 vertices
- C4D and MB formats (one file included for each format with Subdivision iteration 1 applied to all objects):
no Subdivision: 253,417 faces and 273,814 vertices
Subdivision iteration 1: 1,005,415 faces and 1,052,464 vertices
Subdivision iteration 2: 4,021,660 faces and 4,113,760 vertices
- FBX and OBJ formats (3 files included for each format):
low: 253,417 faces and 273,814 vertices
medium: 1,005,415 faces and 1,052,464 vertices
high: 4,021,660 faces and 4,113,760 vertices
Native | 3ds Max 2018 | Corona 5 Cinema 4D R17 | Default Scanline 3ds Max 2018 | Default Scanline Maya 2015 | Maya Hardware 2.0 OBJ FBX 3D Studio