High detailed 3D model of 2020 Volvo XC40 Recharge with interior, openable doors, trunk, hood and fuel cap.
The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc.
The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture backing and other procedures executed on the customer's side.
The studio rendering quality shown on product previews is reachable 'out-of-box' with no need of any additional manipulations, if you use 3ds max + Corona native file format. Just download, open the file and hit 'Render'!
Main features:
- Originally created with 3ds Max 2018
- Two MAX files with Corona and Standard 3ds Max materials
- Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 43. All objects are intelligently named
- Doors, trunk, hood, underhood trunk and fuel cap can be opened. Animation sliders for easier manipulation are set up only for 3ds Max files
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 25 textures, which vary in resolution from 796x33px to 5200x5200px
- Previews rendered in 3ds Max 2018 with Corona 6.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files
Special notes:
- OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
- MAX files can be loaded in 3ds Max 2018 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
- C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16
Polycounts:
MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
no MeshSmooth: 246,108 faces and 273,177 vertices
MeshSmooth iteration 1: 983,065 faces and 1,037,516 vertices
MeshSmooth iteration 2: 3,932,260 faces and 4,040,108 vertices
MB format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 246,108 faces and 273,177 vertices
Subdivision iteration 1: 983,065 faces and 1,037,516 vertices
Subdivision iteration 2: 3,932,260 faces and 4,040,108 vertices
C4D format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 246,108 faces and 273,177 vertices
Subdivision iteration 1: 983,065 faces and 1,037,516 vertices
Subdivision iteration 2: 3,932,260 faces and 4,040,108 vertices
FBX and OBJ formats (3 files included for each format):
low: 246,108 faces and 273,177 vertices
medium: 983,065 faces and 1,037,516 vertices
high: 3,932,260 faces and 4,040,108 vertices
3DS format (3 files included):
low: 490,849 faces and 293,265 vertices
medium: 1,966,130 faces and 1,085,902 vertices
high: 7,864,520 faces and 4,211,949 vertices
Native | 3ds Max 2018 | Corona 6 Cinema 4D R17 | Default Scanline 3ds Max 2018 | Default Scanline Maya 2015 | Maya Hardware 2.0 3D Studio FBX OBJ