High detailed 3D model of 2021 Toyota RAV4 Prime with interior.
Main features:
- Originally created with 3ds Max 2015
- Two MAX files with Corona and Standard 3ds Max materials
- Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 18 textures, which vary in resolution from 128x128px to 4096x4096px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2015 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files
Special notes:
- FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads
- FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc.
- MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
- C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used
- MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used
Polycounts:
MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
no MeshSmooth: 227,656 faces and 251,483 vertices
MeshSmooth iteration 1: 906,854 faces and 957,173 vertices
MeshSmooth iteration 2: 3,627,416 faces and 3,726,949 vertices
MB format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 227,656 faces and 251,483 vertices
Subdivision iteration 1: 906,854 faces and 957,173 vertices
Subdivision iteration 2: 3,627,416 faces and 3,726,949 vertices
C4D format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 227,656 faces and 251,483 vertices
Subdivision iteration 1: 906,854 faces and 957,173 vertices
Subdivision iteration 2: 3,627,416 faces and 3,726,949 vertices
FBX and OBJ formats (3 files included for each format):
low: 227,656 faces and 251,483 vertices
medium: 906,854 faces and 957,173 vertices
high: 3,627,416 faces and 3,726,949 vertices
3DS format (3 files included):
low: 451,542 faces and 314,980 vertices
medium: 1,813,708 faces and 1,086,497 vertices
high: 7,254,832 faces and 4,070,267 vertices
Native | 3ds Max 2015 | Corona 5.0 3ds Max 2015 | Default Scanline Maya 2015 | Maya Hardware 2.0 Cinema 4D R17 | Default Scanline 3D Studio FBX OBJ