Photorealistic, high-quality and accurate 3D model of 2021 Volkswagen ID.4 with high detailed interior.
The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc.
The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture backing and other procedures executed on the customer's side.
The studio rendering quality shown on product previews is reachable "out-of-box" with no need of any additional manipulations, if you use 3ds max + Corona native file format.
Just download and hit "Render"!
Main features:
- Originally created with 3ds Max 2015
- Two MAX files with Corona and Standard 3ds Max materials
- Subdivision modifier is available in the history for MAX, MB and C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdiv modifier
- Separate objects like body, wheels and doors. Total number of objects is 23
- Doors, trunk and fuel cap can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 18 textures, which vary in resolution from 33x796px to 4096x4096px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2015 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files
Special notes:
- FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads
- FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc.
- MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
- C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used
- MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used
Polycounts:
MAX format (one file included with TurboSmooth iteration 1 applied to all objects):
no TurboSmooth: 333,504 faces and 362,943 vertices
TurboSmooth iteration 1: 1,330,114 faces and 1,390,702 vertices
TurboSmooth iteration 2: 5,320,456 faces and 5,439,440 vertices
MB format (one file included with Subdiv iteration 1 applied to all objects):
no Subdiv: 333,504 faces and 362,943 vertices
Subdiv iteration 1: 1,330,114 faces and 1,390,702 vertices
Subdiv iteration 2: 5,320,456 faces and 5,439,440 vertices
C4D format (one file included with Subdiv iteration 1 applied to all objects):
no Subdiv: 333,501 faces and 362,892 vertices
Subdiv iteration 1: 1,330,114 faces and 1,390,702 vertices
Subdiv iteration 2: 5,320,456 faces and 5,439,440 vertices
FBX and OBJ formats (3 files included for each format):
low: 333,504 faces and 362,943 vertices
medium: 1,330,114 faces and 1,390,702 vertices
high: 5,320,456 faces and 5,439,440 vertices
3DS format (3 files included):
low: 663,106 faces and 445,972 vertices
medium: 2,660,228 faces and 1,571,568 vertices
high: 10,640,912 faces and 5,916,403 vertices
Native | 3ds Max 2015 | Corona 5.0 3ds Max 2015 | Default Scanline Cinema 4D R17 | Default Scanline Maya 2015 | Maya Hardware 2.0 3D Studio FBX OBJ