Photorealistic, high-quality and accurate 3D model of 2024 GMC Hummer EV SUV with high detailed interior, openable hood, trunk and detachable roof.The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc. The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture backing and other procedures executed on the customer's side.The studio rendering quality shown on product previews is reachable out-of-box with no need of any additional manipulations, if you use 3ds max + Corona native file format.Just download, open the file and hit Render!
Main features:
- Originally created with 3ds Max 2015
- Three MAX files with Corona, V-Ray and Standard 3ds Max materials. V-Ray scene, lighting and materials are similar to native Corona file
- Subdivision modifier is available in the history for MAX, MB and C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdiv modifier
- Separate objects like body, wheels and doors. Total number of objects is 30
- Doors, hood, trunk and charging cap can be opened. Roof can be detached by sections
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 24 textures, which vary in resolution from 33x796px to 4096x4096px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2015 with Corona 5.0
Special notes:
- FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads
- FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc.
- MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
- C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used
- MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used
Polycounts:MAX format (one file included with TurboSmooth iteration 1 applied to all objects): no TurboSmooth: 627,430 faces and 678,544 vertices TurboSmooth iteration 1: 2,496,029 faces and 2,608,403 vertices TurboSmooth iteration 2: 9,984,116 faces and 10,205,319 vertices
MB format (one file included with Subdiv iteration 1 applied to all objects): no Subdiv: 627,430 faces and 678,544 vertices Subdiv iteration 1: 2,496,029 faces and 2,608,403 vertices Subdiv iteration 2: 9,984,116 faces and 10,205,319 vertices
C4D format (one file included with Subdiv iteration 1 applied to all objects): no Subdiv: 627,430 faces and 678,518 vertices Subdiv iteration 1: 2,496,029 faces and 2,608,403 vertices Subdiv iteration 2: 9,984,116 faces and 10,205,319 vertices
FBX and OBJ formats (3 files included for each format): low: 627,430 faces and 678,544 vertices medium: 2,496,029 faces and 2,608,403 vertices high: 9,984,116 faces and 10,205,319 vertices
3DS format (3 files included): low: 1,254,860 faces and 678,544 vertices medium: 4,992,058 faces and 2,608,403 vertices high: 19,968,232 faces and 10,205,319 vertices
MAX (Autodesk 3ds Max, filesize: 248 MB), OBJ (OBJ, filesize: 843 MB), FBX (Autodesk FBX, filesize: 772 MB), MAX (Autodesk 3ds Max, filesize: 248 MB), C4D (Cinema 4D, filesize: 54.9 MB), MA (Autodesk Maya, filesize: 68.8 MB), JPG (JPG, filesize: 1.49 GB), PNG (PNG, filesize: 372 MB), 3DS (3D Studio, filesize: 386 MB)