2024 GMC Hummer EV SUV 3D model
Home Catalog 2024 GMC Hummer EV SUV 3D model

Publication date: 2026-02-07

Buy 2024 GMC Hummer EV SUV 3D model

$169

License: Royalty Free No Ai

Rigged PBR Realtime Animated Free
author:

hkv-studios

Renders and source materials belong to the author hkv-studios.
Specifications
Platform
cgtrader
Animated
Rigged
3D Print ready
VR / AR / Low-poly
PBR
Textures
Materials
UV Mapping
Polygons
627430
Vertices
678544
Geometry
No N-gons | No faceted geometry | Manifold geometry |
Plugins used
Usage recommendations
Realtime rendering
PC Game development
Mobile Game Development
VR/AR applications
Visualisation
Cinema
Advertising
3D Printing
CAD Engineering
E-Commerce & Interactive 3D Web
FAQ
Is this a free 3D model?

No, this model costs $169.

How do I download this 3D model?

To purchase this model, click the "Go to purchase" button.

What license applies to this model?

This model is distributed under the Royalty Free No Ai license. Click "Go to purchase" for full license details.

Does it include rigging and animation?

This model has no rig or animation. It is a static 3D object.

Does this model have UV mapping?

Yes, this model has UV mapping. Full specs are available in the Specifications block.

What textures and materials does this 3D model include?

This model has textures and materials. Full specs are available in the Specifications block.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
Photorealistic, high-quality and accurate 3D model of 2024 GMC Hummer EV SUV with high detailed interior, openable hood, trunk and detachable roof.The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc. The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture backing and other procedures executed on the customer's side.The studio rendering quality shown on product previews is reachable out-of-box with no need of any additional manipulations, if you use 3ds max + Corona native file format.Just download, open the file and hit Render!

Main features:

Originally created with 3ds Max 2015

Three MAX files with Corona, V-Ray and Standard 3ds Max materials. V-Ray scene, lighting and materials are similar to native Corona file

Subdivision modifier is available in the history for MAX, MB and C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdiv modifier

Separate objects like body, wheels and doors. Total number of objects is 30

Doors, hood, trunk and charging cap can be opened. Roof can be detached by sections

Unit system is set to metric (millimeters). Real-world scale

All textures and materials are included and assigned

24 textures, which vary in resolution from 33x796px to 4096x4096px

Windshield, rear window and back side windows are using high resolution transparency mask texture

Previews rendered in 3ds Max 2015 with Corona 5.0

Special notes:

FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads

FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc.

MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed

C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used

MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used

Polycounts:MAX format (one file included with TurboSmooth iteration 1 applied to all objects): no TurboSmooth: 627,430 faces and 678,544 vertices TurboSmooth iteration 1: 2,496,029 faces and 2,608,403 vertices TurboSmooth iteration 2: 9,984,116 faces and 10,205,319 vertices

MB format (one file included with Subdiv iteration 1 applied to all objects): no Subdiv: 627,430 faces and 678,544 vertices Subdiv iteration 1: 2,496,029 faces and 2,608,403 vertices Subdiv iteration 2: 9,984,116 faces and 10,205,319 vertices

C4D format (one file included with Subdiv iteration 1 applied to all objects): no Subdiv: 627,430 faces and 678,518 vertices Subdiv iteration 1: 2,496,029 faces and 2,608,403 vertices Subdiv iteration 2: 9,984,116 faces and 10,205,319 vertices

FBX and OBJ formats (3 files included for each format): low: 627,430 faces and 678,544 vertices medium: 2,496,029 faces and 2,608,403 vertices high: 9,984,116 faces and 10,205,319 vertices

3DS format (3 files included): low: 1,254,860 faces and 678,544 vertices medium: 4,992,058 faces and 2,608,403 vertices high: 19,968,232 faces and 10,205,319 vertices
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