Photorealistic, high-quality and accurate 3D model of 2025 Porsche Macan Turbo with high detailed interior, openable hood and trunk.
The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc.
The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture baking and other procedures executed on the customer's side.
The studio rendering quality shown on product previews is reachable "out-of-box" with no need of any additional manipulations, if you use 3ds max + Corona native file format.
Just download, open the file and hit "Render"!
Main features:
- Originally created with 3ds Max 2018
- Three MAX files with Corona, V-Ray and Standard 3ds Max materials. V-Ray scene, lighting and materials are similar to native Corona file
- Subdivision modifier is available in the history for MAX, MB and C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdiv modifier
- Separate objects like body, wheels and doors. Total number of objects is 25
- Doors, trunk, hood and charging caps can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 25 textures, which vary in resolution from 128x128px to 8192x8192px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2018 with Corona 9.0
Special notes:
- FBX and OBJ formats are recommended for import in other 3D software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads
- FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc.
- MAX files can be loaded in Autodesk 3ds Max 2018 or higher. In order to use Corona rendering setups and materials, Corona 8.0 or higher is needed
- C4D file can be loaded in MAXON Cinema4D R21 or higher. Only standard Cinema4D materials and standard renderer used
- MB file can be loaded in Autodesk Maya 2018 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used
Polycounts:
MAX format (one file included with TurboSmooth iteration 1 applied to all objects):
no TurboSmooth: 345,517 faces and 381,669 vertices
TurboSmooth iteration 1: 1,379,851 faces and 1,452,891 vertices
TurboSmooth iteration 2: 5,519,404 faces and 5,664,003 vertices
MB and C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects):
no Subdiv: 345,517 faces and 381,669 vertices
Subdiv iteration 1: 1,379,851 faces and 1,452,891 vertices
Subdiv iteration 2: 5,519,404 faces and 5,664,003 vertices
FBX and OBJ formats (3 files included for each format):
low: 345,517 faces and 381,669 vertices
medium: 1,379,851 faces and 1,452,891 vertices
high: 5,519,404 faces and 5,664,003 vertices
3DS format (3 files included):
low: 688,817 faces and 418,750 vertices
medium: 2,759,702 faces and 1,532,578 vertices
high: 11,038,808 faces and 5,921,052 vertices
Native | 3ds Max 2018 | Corona 9.0 Cinema 4D R21 | Default Scanline 3ds Max 2018 | Default Scanline Maya 2018 | Maya Hardware 2.0 3ds Max 2020 | V-Ray 7 3D Studio FBX OBJ