Photorealistic, high-quality and accurate 3D model of 2025 Porsche Taycan Cross Turismo with high detailed interior openable hood and trunk. The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc. The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture baking and other procedures executed on the customer's side.The studio rendering quality shown on product previews is reachable out-of-box with no need of any additional manipulations, if you use 3ds max + Corona native file format.Just download, open the file and hit Render!
Main features:
- Originally created with 3ds Max 2018
- Three MAX files with Corona, V-Ray and Standard 3ds Max materials. V-Ray scene, lighting and materials are similar to native Corona file
- Subdivision modifier is available in the history for MAX, MB and C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdiv modifier
- Separate objects like body, wheels and doors. Total number of objects is 27
- Doors, trunk, hood and charging caps can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 25 textures, which vary in resolution from 33x796px to 8192x8192px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2018 with Corona 9.0
Special notes:
- FBX and OBJ formats are recommended for import in other 3D software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads
- FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc.
- MAX files can be loaded in Autodesk 3ds Max 2018 or higher. In order to use Corona rendering setups and materials, Corona 8.0 or higher is needed
- C4D file can be loaded in MAXON Cinema4D R21 or higher. Only standard Cinema4D materials and standard renderer used
- MB file can be loaded in Autodesk Maya 2018 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used
Polycounts:MAX format (one file included with TurboSmooth iteration 1 applied to all objects): no TurboSmooth: 284,120 faces and 315,144 vertices TurboSmooth iteration 1: 1,133,415 faces and 1,197,008 vertices TurboSmooth iteration 2: 4,533,660 faces and 4,659,326 vertices
MB and C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects): no Subdiv: 284,120 faces and 315,144 vertices Subdiv iteration 1: 1,133,415 faces and 1,197,008 vertices Subdiv iteration 2: 4,533,660 faces and 4,659,326 vertices
FBX and OBJ formats (3 files included for each format): low: 284,120 faces and 315,144 vertices medium: 1,133,415 faces and 1,197,008 vertices high: 4,533,660 faces and 4,659,326 vertices
3DS format (3 files included): low: 565,175 faces and 359,554 vertices medium: 2,266,830 faces and 1,290,205 vertices high: 9,067,320 faces and 4,935,461 vertices
MAX (Autodesk 3ds Max, filesize: 199 MB), OBJ (OBJ, filesize: 334 MB), FBX (Autodesk FBX, filesize: 435 MB), MAX (Autodesk 3ds Max, filesize: 199 MB), C4D (Cinema 4D, filesize: 43.2 MB), MA (Autodesk Maya, filesize: 47.1 MB), JPG (JPG, filesize: 1.21 GB), PNG (PNG, filesize: 1.03 GB), 3DS (3D Studio, filesize: 180 MB)