Photorealistic, high-quality and accurate 3D model of 2025 Tesla Model 3 Performance with high detailed interior, medium detailed undercarriage and openable trunk and frunk.
The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc.
The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture baking and other procedures executed on the customer's side.
The studio rendering quality shown on product previews is reachable "out-of-box" with no need of any additional manipulations, if you use 3ds max + Corona native file format.
Just download, open the file and hit "Render"!
Main features:
- Originally created with 3ds Max 2018
- Three MAX files with Corona, V-Ray and Standard 3ds Max materials. V-Ray scene, lighting and materials are similar to native Corona file
- Subdivision modifier is available in the history for MAX, MB and C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdiv modifier
- Separate objects like body, wheels and doors. Total number of objects is 28
- Doors, trunk, hood and charging cap can be opened. Back seat armrest can be folded/unfolded
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 28 textures, which vary in resolution from 33x796px to 8192x8192px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2018 with Corona 9.0
Special notes:
- FBX and OBJ formats are recommended for import in other 3D software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads
- FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc.
- MAX files can be loaded in Autodesk 3ds Max 2018 or higher. In order to use Corona rendering setups and materials, Corona 8.0 or higher is needed
- C4D file can be loaded in MAXON Cinema4D R21 or higher. Only standard Cinema4D materials and standard renderer used
- MB file can be loaded in Autodesk Maya 2018 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used
Polycounts:
MAX format (one file included with TurboSmooth iteration 1 applied to all objects):
no TurboSmooth: 227,127 faces and 248,102 vertices
TurboSmooth iteration 1: 906,533 faces and 949,308 vertices
TurboSmooth iteration 2: 3,626,132 faces and 3,710,532 vertices
MB and C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects):
no Subdiv: 227,127 faces and 248,102 vertices
Subdiv iteration 1: 906,533 faces and 949,308 vertices
Subdiv iteration 2: 3,626,132 faces and 3,710,532 vertices
FBX and OBJ formats (3 files included for each format):
low: 227,127 faces and 248,102 vertices
medium: 906,533 faces and 949,308 vertices
high: 3,626,132 faces and 3,710,532 vertices
3DS format (3 files included):
low: 452,279 faces and 279,459 vertices
medium: 1,813,066 faces and 1,016,388 vertices
high: 7,252,264 faces and 3,898,803 vertices
Native | 3ds Max 2018 | Corona 9.0 Cinema 4D R21 | Default Scanline 3ds Max 2018 | Default Scanline Maya 2018 | Maya Hardware 2.0 3ds Max 2020 | V-Ray 7 3D Studio FBX OBJ