35 Rock Models For Mobile Games Low-poly 3D model
Home Catalog 35 Rock Models For Mobile Games Low-poly 3D model

Publication date: 2013-09-17

35 Rock Models For Mobile Games Low-poly 3D model

$34.5

License: Royalty Free

author:

Pure3D

All content related to this 3D asset—including renders, descriptions, and metadata — is credited to its original author, «Pure3D». CGhub does not claim copyright ownership over the content used.
  • Description
  • Formats

35 Rock Models for Mobile Games Description

RocksMOBILE features 35 rock models including different geological types like sandstone, greystone, edged rocks, large formations and even dark lava rocks. It's aimed mainly at game-developers but also useable for all other people in the 3D field of course.

Take a glimps with this video here: http://www.youtube.com/watch?v=BescvIb8NSY&list=TLNCUhMVtVXRA

Each rock has been hand-crafted in Zbrush with also painted 512px textures made from the high-poly bake including normals, AO and Cavity. The textures are seamless which means you can rotate each rock in any angle without looking at nasty edges or texture seams giving you all artistic freedom your project deserves.

Like usual lots of common model formats are supported: .max (2010), .fbx (2009), .obj, .3ds, .dae (OpenCollada)


Also textures included in the .fbx for easy drag&drop functionality plus .dds 512pxnormal,diffuse and specular setup.

See the screenshots for polygon informations.
It is the same pakage as RocksHD but soecial optimized for mobile game development. See screenshot for reference. Packshots are from RocksHD.

OBJ (OBJ, filesize: 2.58 MB), 3DS (3D Studio, filesize: 502 KB), DAE (Collada, filesize: 1.3 MB), MAX (Autodesk 3ds Max, filesize: 4.16 MB), FBX (Autodesk FBX, filesize: 26.3 MB)

3D Model details

  • cgtrader Platform
  • Animated
  • Rigged
  • Ready for 3D Printing
  • VR / AR / Low-poly
  • PBR
  • Textures
  • Materials
  • UV Mapping
  • Polygons: 100
  • Vertices: 0
  • Geometry: No N-gons | No faceted geometry | Manifold geometry |
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