This model was sculpted in ZBrush and rigged in Blender.
Texture Maps:
- Texture Map -> 2048x2048
- Normal Map -> 2048x2048
- Roghness Map -> 2048x2048
- Ambient Oclusion -> 2048x2048
This model was tested in Unreal Engine 4 as shown in the pictures above
This model was created in a way that it is easy to make changes at your wish.
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