Hi..
To Create This 1965 Alfa Romeo GTA Car Model We used Autodesk Maya & Blender Software. And also used substance 3d painter for texture paint and blender cycle engine to render this model.This model is a high resolution model and is suitable for a AAA game. It is uv unwrapped and pbr texture ready File.
File Information:
** Poly Count**
Faces- 210577
Edges- 424688
Tris- 410510
UVs- 220509
Source File
- We Provided - 1 Autodesk Maya File , 1 Blender File, 1 Fbx (Quad Mesh) File, 1 Fbx (Tringulate Mesh) File, 1 PBR Texture Bundle, 1 UV Map .png Export Bundle File
Materials
It has 7 material slots
Car Body
Car Exterior Parts Detail
Dashboard UI
Glass
Interior detail parts
Seat
Wheel
Texture maps
It has 6 main texture maps and each size 2024 × 2048 Pixels
Difuse Map
Normal Map
Roughness Map
Metalness Map
AO Map
Combined Map (Occlusion - Roughness - Metallic)
Opasity Map (Only for Glass & Dashboard Ui Material)
Emissive Map (Only for Glass & Dashboard Ui Material)
Native Formats: BLEND (Blender, filesize: 58.7 MB)
Exchange Formats: FBX (Autodesk FBX, filesize: 24.9 MB), MA (Autodesk Maya, filesize: 31.9 MB), OTHER (Other, filesize: 76.2 MB)