3D Model of a Pot Type Object (whatever you call it)
*Preview Images rendered with the Arnold
If you are downloading FBX.
- FBX file format have Embedded Texture Maps.
- When the FBX file format when imported to Software. Its a good practice to inspect whether the GLOSSINESS Texture Map is INVERTED if its assigned to a ROUGHNESS shader & Vice- Versa.
If you are downloading Max.
- Just open the file and hit Render.
- Environment setup all included in the Max file.
If you are downloading OBJ
- If you are planning to use OBJ file format......Textures.rar is provided in this case.
- Just create a new Material and assign the Texture Maps to their respective shaders.
*IMPORTANT-
- When the GLOSSINESS Texture Map if attached to a ROUGHNESS shader. Be sure to INVERT the Texture Map to ensure correct results.
*Technical Details- Polygons: 11,392 Vertices: 5,698
Texture Map Resolution = 2048 x 2048DIFFUSEMETALNESSROUGHNESSNORMALS
*Tip-The Model is intended to get Highest Possible Quality with 4K Textures. However, In real-time applications like Unreal or Unity......Use Texture Maps of the Resolution of 4096 x 4096 only if it fits your requirements.
*my email - misamalirizvi1994@gmail.com +91 9372570960
contact me if u need any assistance
MAX (Autodesk 3ds Max, filesize: 380 MB), OBJ (OBJ, filesize: 167 KB), FBX (Autodesk FBX, filesize: 422 MB), FBM (fbm, filesize: 41.2 MB), PNG (PNG, filesize: 422 MB), SPP (Substance Painter, filesize: 380 MB), JPG (JPG, filesize: 380 MB)