A Low-poly 3D model of containers made in Blender 3.6
- Images rendered in blender Eevee.
- real world scale.
- all pivots are centered.
- optimized mesh (clean geometry).
- no flipped faces on the exterior (if you want to use the interior as shown in the pics, please enable **double sided faces** in your engine first (for blender is already working :) )
OBJECTS
- 6x container body (they have the exact same geometry but they have different UVs for decals configuration [3 in black font, 3 in white font])
- 12x doors (same thing, same geometry different Uvs for decals)
- 54526 Polygons each container + doors
MATERIALS
- 1 PBR 4K Material for each container color (this materials work in every container but some containers have black text others white text)
- 1 PBR 4K Material for the Decal atlas (same decal material for all containers)
- one of the containers have a clean color (only one tone of color: light blue) so you can edit the HUE and make it any color you like :)
TEXTURES
- .png
- Painted and exported using Substance Painter.
- 4096x4096 Textures.
- Unreal ready textures: (base color/OcclusionRoughnessMetallic/Normal).
- Unity HDRP ready textures (metallic standard): (base color/MaskMap/Normal).
- Unity URP ready textures (metallic standard): (AlbedoTransparency/MetallicSmoothness/Normal).
- Individual PBR maps: (base color/metallic/Normal/Roughness/AO/Curvature).
FORMATS
- .blend
- .fbx
- .obj
- .ply
- .glb
Feel free to ask me your questions, if you need any help with the model please contact me, I will answer as soon as possible.
Made by Gabe.
OBJ (OBJ, filesize: 37.5 MB), FBX (Autodesk FBX, filesize: 15.6 MB), BLEND (Blender, filesize: 41.6 MB), GLTF (glTF, filesize: 379 MB), PLY (Ply, filesize: 16.5 MB)