Generic 80s/90s mid-engine supercar. Designed with 80s nostalgia and retro Miami aesthetics in mind. Inspired by the styling language of wedge-era sports cars with sharp lines, pop-up headlights, and iconic proportions. Perfect for games needing a period-authentic supercar without real-world branding.
Model contains:
- Dummy interior
- Mid-poly car shell
- Seperate parts
- Different F/R wheels
Model lacks:
More detailed info:
- Model consists of 33 objects with 21 predescribed materials
- Whole model mesh consists of polys 78309 with each wheel taking 13421 polygons. Body without wheels - 24085 poly, verts 26527
- Model object origins are set to scene center except wheels which orgins are set to geometry center
- Mesh is mostly quads and triangles with some n-gons
- Mesh is not a single geometry
- Model has mixed UV map with multiple overlaps
- No animation, rig
- No Textures
- Ground plain texture is not added.
- Car files are refrenced as Libra coupe
Updated topology file includes more polygons!There is now a V1.1 of this car with many fixes and updates. Last photos shows this version. It includes the render scene, so use blend 1.1 file and render it with Cycles. Apply denoise.
Feel free to contact me if you have any questions about this model or suggestions for it.
Native Formats: BLEND (Blender, filesize: 38.4 MB)
Exchange Formats: BLEND (Blender, filesize: 38.4 MB), OBJ (OBJ, filesize: 25.5 MB), FBX (Autodesk FBX, filesize: 9.34 MB), GLTF (glTF, filesize: 5.91 MB), DAE (Collada, filesize: 39.7 MB), OTHER (Other, filesize: 10.2 MB)