Low-poly kitchen set for survival / horror / dystopian projects in Unreal, Unity, Godot, WebGL or offline renders.
KEY FEATURES
- 25 separate meshes (see list below)
- 4 K PBR textures — BaseColor, Roughness, Metallic, Normal (OpenGL)
- Real-world scale (metres, scene scale = 1.0)
- Clean pivots at floor level (Z = 0)
- Doors open only on the cabinets and fridge — stove is static
- Optimised geometry: 1 000 – 5 000 tris per object (average ≈ 3 000)
- Supplied formats: .blend, FBX, GLB/GLTF (+ textures.glb for quick web preview)
ASSET LIST
- Tall pantry cabinet (hinged door)
- Wall cabinet A (hinged doors)
- Wall cabinet B (hinged doors)
- Base cabinet with two doors (hinged)
- Sink (basin + tap)
- Gas stove (static)
- Floor cupboard with four doors (hinged)
- Refrigerator
- Dining table
- Tablecloth (separate mesh)
- Stool
- Cast-iron radiator
- Steel pipe long
- Steel pipe short
- 16-25. Small props — bottles, jars, kettle, cooking pot, plates, cups, ladle, frying pan, spice boxes26-28. Hanging ivy (3 alpha-plane clumps)(Counted as 25 logical assets: table + cloth counted together, ivy counted as a single set.)
TECH SPECS• Units: metres | scene scale = 1.0• UVs: non-overlapping, light-map friendly• Texel density: ≈ 5 px/cm (4096 × 4096 maps)• Tested in Blender 4.1, Unreal 5.4, Unity 2023.3
Native Formats: BLEND (Blender, filesize: 738 MB)
Exchange Formats: OBJ (OBJ, filesize: 277 KB), FBX (Autodesk FBX, filesize: 625 KB), GLTF (glTF, filesize: 769 MB), OTHER (Other, filesize: 3.9 KB), PNG (PNG, filesize: 864 MB)