Low-poly 3D scene of a playground made in Blender 4.2.3
- Images rendered in blender Eevee.
- real world approximate scale.
- all pivots are centered.
- optimized mesh (clean geometry).
- no flipped faces.
- scene included, It works on other engines but you'll have to set up the assets, I support blender version only
- scene polycount: 180086 Vertices: 98024
OBJECTS: toys
- roundabout (static base + rotating top, pivot centered to rotate)
- slide
- swing (static base + 2 sits, pivot centered to rotate)
- Climbing_cage
- See-saw (static base + 2 wood planks with different color, pivot centered to rotate)
- Climbing_frame
trees
- 2x dead trees
- 1x small dead shrub
- 1x dead tree trunk
- 6x fallen branches
- 1x branch group (single mesh)
MATERIALS:
- 4 PBR 4K Materials, 2 for dead trees and 2 for playground
- grass texture with transparency
- rest of the materials comes from polyheaven, I edited them and they are all simple loose maps (base + normal + roughness + displacement)
TEXTURES
- .png
- Painted and exported using Substance Painter.
- 4096x4096 Textures.
- Unreal ready textures: (base color/OcclusionRoughnessMetallic/Normal).
- Unity HDRP ready textures (metallic standard): (base color/MaskMap/Normal).
- Unity URP ready textures (metallic standard): (AlbedoTransparency/MetallicSmoothness/Normal).
- Individual PBR maps: (base color/metallic/Normal/Roughness/Glossiness/AO/Curvature).
FORMATS
Made by Gabe.
OBJ (OBJ, filesize: 204 MB), BLEND (Blender, filesize: 22.5 MB), GLTF (glTF, filesize: 631 MB), FBX (Autodesk FBX, filesize: 65.1 MB), PNG (PNG, filesize: 1.08 GB), EXR (EXR, filesize: 1.08 GB), JPG (JPG, filesize: 1.08 GB), PLY (Ply, filesize: 2.46 MB)