Hello, I tried an interior architecture postapocalyptic type in this project. Recently, I realized that I like to deal with greenery. That's why I started doing this kind of work. I used Blender and Unreal Engine while making it. I think Lumen works very well. Although I am new to Unreal, I managed to get results that I liked. I hope you will like it.
.fbx versions exported from blender
Files: -BLEND, DAE -FBX, -OBJ, Textures
-Textures designed for physically based rendering (PBR) -Textures in .png format
4k PBR textures: AO BaseColor Roughness Normalmap Metallic
-All textures and materials are included -All object in separate layers -All models are polygonal
OBJ (OBJ, filesize: 36.1 MB), BLEND (Blender, filesize: 3.61 MB), FBX (Autodesk FBX, filesize: 12.9 MB), GLTF (glTF, filesize: 511 MB), TEXTURES (Textures, filesize: 593 MB), DAE (Collada, filesize: 30.6 MB)