Features:
- Custom Animations: Includes 11 custom animations.
- Custom Player Controller: Walk/Burrow system with our animations (UE, Unity).
- Simple Attack AI System: Basic bot behavior included.
- Control Rig & IK: Fully rigged for Maya and Cinema 4D.
- Modular System: Eyes, jaw, claw, and shell parts can be removed or adjusted.
- Master Materials Support: Easily customizable materials and material instances (UE).
- Ragdoll Physics: Realistic falling and physics simulation.
- PBR Materials, 4K Textures: Physically based, high-resolution textures.
- Unity: SRP, URP, HDRP support for all rendering pipelines.
- DCC Packages: Setup projects for Blender, Maya, 3ds Max, and Cinema 4D.
- File Formats: FBX, OBJ, Unreal Engine, Unity, Blender, Maya, Cinema 4D.
Technical Info:
- Version UnrealEngine - 5.1 and higher support
- Version Unity - 2019, 2021, 6000 and higher
- DISCLAIMER: Video & Photo preview render make in another software - background and other content except for the model is not included in the asset
Polycount:
- Total Count - 19 386 Tris | 9 717 Points
Control Settings (Unreal Engine 5.1 and higher):
- Q/E – Burrow_In/Out
- LBC/RBC - Attack (on ground)
- MBC - Attack (under ground)
- W, A, S, D – Move
- Shift - Speed
- ScrollWheel - Camera zoom
AnimationsPack consists of custom x11 animations:
- acid_spit, attack, burrow_attack, burrow_in/out, dead, get_hit, idle, walk, walk_angle_l,r
Overview
Acid Worm - a realistic, rigged & animated creature for the Underwater Creatures line.This predatory worm weaponizes corrosive acid and viscous slime, bridging insect and snake traits into a believable apex enemy. Built for real-time use, it fits fantasy dungeons, scifi facilities, and horror encounters alike-an alien mutant animal that tunnels, ambushes, and dissolves prey with poison and toxic sprays.
Gameplay & setupProduction-ready, fully rigged and animated for burrow loops, strike snaps, idle coil, and surface breaches. Hooks make it easy to scale into a set-piece boss or stealth parasite encounter, with damage over time from acid pools and mucus trails of slime.
World contextsFrom endless dune seas where a towering sandworm stalks caravans, to crash sites where a ufo leaves biotech horrors in its wake, drop the creature into scifi labs, irradiated wastes, or abyssal trenches. Its segmented bulk sells a giant presence, while close-up detail supports cinematic shots and sickly toxic glints under hard light.
Look & feelRealistic membranes, pitted enamel, and layered plates read at gameplay distance and hold up in close-ups. The rig supports full-body undulation and jaw deformation for convincing consumption and spray attacks-grounded, lethal, and unmistakably monster creature.
Successful development to you!