Advanced Humanoid Battle Robot Armor Model Pack Low-poly 3D model
Home Catalog Advanced Humanoid Battle Robot Armor Model Pack Low-poly 3D model

Publication date: 2025-03-19

Advanced Humanoid Battle Robot Armor Model Pack Low-poly 3D model

$45

License: Royalty Free

author:

vfxcgartist

All content related to this 3D asset—including renders, descriptions, and metadata — is credited to its original author, «vfxcgartist». CGhub does not claim copyright ownership over the content used.
  • Description
  • Formats

Each model has 3 levels of detail: low-poly, middle-poly, and high-poly, which allows for the use of this model in production rendering (such as 3ds Max, Maya, Cinema4D, Blender, Vray/Corona/Cycles and all other), game engines (Unity and Unreal compatible), and interactive presentations, providing a choice of detail based on the LOD System principle.

This meticulous humanoid battle robot, dressed in vibrant, saturated armor, is perfect for sci-fi animations, futuristic games, and interactive apps. Its advanced technology and detailed joints render it lifelike and intriguing.

The model's textures are PBR, Diffuse, NormalMap, and reflection/roughness/metallic, which are suitable for any modern rendering engine. All models are accurately unwrapped and have no overlapping UV.

All textures are 4096x4096 in size. If you like the model, please leave a comment and rate it!

STL (Stereolithography, filesize: 150 MB), OBJ (OBJ, filesize: 150 MB), OTHER (Other, filesize: 4.92 MB), PNG (PNG, filesize: 150 MB), FBX (Autodesk FBX, filesize: 150 MB), ABC (Alembic, filesize: 150 MB), BLEND (Blender, filesize: 150 MB), MAX (Autodesk 3ds Max, filesize: 150 MB), C4D (Cinema 4D, filesize: 150 MB), MA (Autodesk Maya, filesize: 150 MB), GLTF (glTF, filesize: 150 MB)

3D Model details

  • cgtrader Platform
  • Animated
  • Rigged
  • Ready for 3D Printing
  • VR / AR / Low-poly
  • PBR
  • Textures
  • Materials
  • UV Mapping
  • Polygons: 0
  • Vertices: 0
  • Geometry: No N-gons | No faceted geometry | Manifold geometry |
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