A collection of my AI control module design with six different pbr-texture sets.
- Basic texture
- Old texture
- Rusty texture
- Blue texture
- Red texture
- Organ texture
Actually, it is another piece out of my vehicle construction kit, but you can also use it for other purposes, like destructible targets, some sort of sci-fi mainframe components which needs to be activated or deactivated in the game, robot brains, retinal scanner, you got the idea.
Polygons: 7750Vertices: 3940Triangles: 7810
12 available formats:
- fbx (7.4 binary and 6.1 ASCII)
- obj and mtl
- dae
- blend (2.78a)
- stl
- abc (Alembic)
- ply
- x3d
- x
- dxf
- wrl
- 3ds
PBR Textures:
- Normal map
- Color map
- Metalness map
- Roughness map
- Ambient occlusion map
- Curvature map
- All textures in 4096 x 4096 pix resolution
STL (Stereolithography, filesize: 4.83 MB), OBJ (OBJ, filesize: 498 MB), TEXTURES (Textures, filesize: 658 MB), BLEND (Blender, filesize: 4.83 MB), 3DS (3D Studio, filesize: 4.83 MB), DAE (Collada, filesize: 4.83 MB), DXF (DXF, filesize: 4.83 MB), FBX (Autodesk FBX, filesize: 5.18 MB), MS3D (MilkShape 3D , filesize: 4.83 MB), OTHER (Other, filesize: 19.3 MB), UNITYPACKAGE (Unity 3D, filesize: 4.83 MB), UASSET (UnrealEngine, filesize: 492 KB), TBSCENE (Marmoset Toolbag, filesize: 88.9 MB)