Here is the rusty version of my AI control module design for self-controlled or remote controlled vehicles.Actually, it is another piece out of my vehicle construction kit, but you can also use it for other purposes, like destructible targets, some sort of sci-fi mainframe components which needs to be activated or deactivated in the game, robot brains, retinal scanner, you got the idea.
Polygons: 7750Vertices: 3940Triangles: 7810
12 available formats:
- fbx (7.4 binary and 6.1 ASCII)
- obj and mtl
- dae
- blend (2.78a)
- stl
- abc (Alembic)
- ply
- x3d
- x
- dxf
- wrl
- 3ds
PBR Textures:
- Normal map
- Color map
- Metalness map
- Roughness map
- Ambient occlusion map
- Curvature map
- All textures in 4096 x 4096 pix resolution
UASSET (UnrealEngine, filesize: 492 KB), BLEND (Blender, filesize: 4.83 MB), OBJ (OBJ, filesize: 9.66 MB), FBX (Autodesk FBX, filesize: 5.18 MB), TEXTURES (Textures, filesize: 138 MB), 3DS (3D Studio, filesize: 4.83 MB), DAE (Collada, filesize: 4.83 MB), DXF (DXF, filesize: 4.83 MB), MS3D (MilkShape 3D , filesize: 4.83 MB), OTHER (Other, filesize: 19.3 MB), STL (Stereolithography, filesize: 4.83 MB), UNITYPACKAGE (Unity 3D, filesize: 4.83 MB), TBSCENE (Marmoset Toolbag, filesize: 22.9 MB)