Airbus A320 Neo with ANA, American Airlines, and Wizzair Liveries
All preview images rendered with Octane Render. Plus a few screenshots of the model in the viewports of Cinema 4D, Substance Painter, and Unreal Engine.
[Technical Information]
- Real world scale.
- Dimensions: 35.78 m x 12.38 m x 37.66 m.
- Accurate proportions.
- All geometry is subdivision ready.
- Polycount at subdiv Lv. 0: 46,857 (Base mesh).
- Polycount at subdiv Lv. 1: 187,064.
- Landing Gear, Flight Control Surfaces, and Engine Blades are rigged within both of the Cinema 4D files (Physical and Octane).
- None of the other file formats are rigged, but all pivot points of each movable element remains in place for easy animation.
- For a video demo of the rig, visit: https://www.youtube.com/watch?v=20AKME_VF24
- Includes 3 different liveries: ANA, American Airlines, Wizzair (plus a blank, pure white one).
- Fully unwrapped, non-overlapping UV's.
- 8K PBR Textures (both Spec/Gloss and Metal/Rough).
- Normal maps are OpenGL, invert the green channel to convert to DirectX.
- No N-gons, Isolated Vertices, or Complex Poles.
[Files Included]
_SPP - Substance Painter project file. You can edit the PBR textures for all file formats bellow, and re-export render engine specific versions (Vray, Unreal Engine, Unity, Redshift, Corona, Arnold, and more). Screnshot attached.
_TEX - Textures exported from Substance Painter and used for all the files bellow. Textures are 4K 16bit png files (Spec/Gloss and Metal/Rough PBR). Unpack in the root folder. All files point to these textures by default. Screenshot attached.
_TEX_8K - Textures exported from Substance Painter and used for all the files bellow. Textures are 8K 16bit png files (Spec/Gloss and Metal/Rough PBR). You dont need to download the 8K textures if you dont need as much detail.
_C4D_Octane - Cinema 4D project file with Octane shaders, using the PBR Textures. This is where all the renders come from.
_ORBX - Octane Standalone Package with embeded textures (4K ANA Livery). Can be unpacked as an OCS, or imported into any host program running Octane (or Standalone), using the orbx importer.
_C4D - Cinema 4D project file with Physical/Standard shaders using the PBR textures exported from Substance Painter. Screnshot attached.
_FBX - Autodesk FBX exported from C4D. You may need to re-tweak the shaders abit, depending on the program you open it in, but all PBR textures should maintain link.
_OBJ - OBJ/MTL exported from Cinema 4D. All PBR textures still applicable.
_MAX - 3ds Max project file with default shaders, using the PBR textures. May need adjustments.
Extra formats with embeded textures at 2K resolution (ANA Livery): .dae (Collada), .usdz (Pixar/Apple AR), .gltf/.glb (Khronos Group), .uasset (Unreal Engine).
All files are zipped.
If you have any questions or requests, please dont hesitate to get in touch. Also please consider leaving a like or a comment discussing the model, letting me know if there is anything i can improve.