Airbus A320 Neo Airliner 3x Livery Low-poly 3D model
Home Catalog Airbus A320 Neo Airliner 3x Livery Low-poly 3D model

Publication date: 2025-04-28

Airbus A320 Neo Airliner 3x Livery Low-poly 3D model

$23

License: royalty_free

author:

outofourlives

All content related to this 3D asset—including renders, descriptions, and metadata — is credited to its original author, «outofourlives». CGhub does not claim copyright ownership over the content used.
  • Description

Airbus A320 Neo with ANA, American Airlines, and Wizzair Liveries

All preview images rendered with Octane Render. Plus a few screenshots of the model in the viewports of Cinema 4D, Substance Painter, and Unreal Engine.

[Technical Information]

  • Real world scale.
    • Dimensions: 35.78 m x 12.38 m x 37.66 m.
    • Accurate proportions.
  • All geometry is subdivision ready.
    • Polycount at subdiv Lv. 0: 46,857 (Base mesh).
    • Polycount at subdiv Lv. 1: 187,064.
  • Landing Gear, Flight Control Surfaces, and Engine Blades are rigged within both of the Cinema 4D files (Physical and Octane).
    • None of the other file formats are rigged, but all pivot points of each movable element remains in place for easy animation.
    • For a video demo of the rig, visit: https://www.youtube.com/watch?v=20AKME_VF24
  • Includes 3 different liveries: ANA, American Airlines, Wizzair (plus a blank, pure white one).
  • Fully unwrapped, non-overlapping UV's.
  • 8K PBR Textures (both Spec/Gloss and Metal/Rough).
  • Normal maps are OpenGL, invert the green channel to convert to DirectX.
  • No N-gons, Isolated Vertices, or Complex Poles.

[Files Included]

_SPP - Substance Painter project file. You can edit the PBR textures for all file formats bellow, and re-export render engine specific versions (Vray, Unreal Engine, Unity, Redshift, Corona, Arnold, and more). Screnshot attached.

_TEX - Textures exported from Substance Painter and used for all the files bellow. Textures are 4K 16bit png files (Spec/Gloss and Metal/Rough PBR). Unpack in the root folder. All files point to these textures by default. Screenshot attached.

_TEX_8K - Textures exported from Substance Painter and used for all the files bellow. Textures are 8K 16bit png files (Spec/Gloss and Metal/Rough PBR). You dont need to download the 8K textures if you dont need as much detail.

_C4D_Octane - Cinema 4D project file with Octane shaders, using the PBR Textures. This is where all the renders come from.

_ORBX - Octane Standalone Package with embeded textures (4K ANA Livery). Can be unpacked as an OCS, or imported into any host program running Octane (or Standalone), using the orbx importer.

_C4D - Cinema 4D project file with Physical/Standard shaders using the PBR textures exported from Substance Painter. Screnshot attached.

_FBX - Autodesk FBX exported from C4D. You may need to re-tweak the shaders abit, depending on the program you open it in, but all PBR textures should maintain link.

_OBJ - OBJ/MTL exported from Cinema 4D. All PBR textures still applicable.

_MAX - 3ds Max project file with default shaders, using the PBR textures. May need adjustments.

Extra formats with embeded textures at 2K resolution (ANA Livery): .dae (Collada), .usdz (Pixar/Apple AR), .gltf/.glb (Khronos Group), .uasset (Unreal Engine).

All files are zipped.

If you have any questions or requests, please dont hesitate to get in touch. Also please consider leaving a like or a comment discussing the model, letting me know if there is anything i can improve.

3D Model details

  • cgtrader Platform
  • Animated
  • Rigged
  • Ready for 3D Printing
  • VR / AR / Low-poly
  • PBR
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs: non_overlapping
  • Geometry: Subdivision ready
  • Polygons: 46857
  • Vertices: 51403