Format INFORMATION:
- 3ds Max 2021
- FBX
- OBJ
- Blender
- GLB
- GLTF
- USDZ
OBJECT INFORMATION:
Object: Plane_Hoist_001
- Vertices: 10108
- Polygons: 9273
- Tris (Rendered): 18107
- Triangles (3-sided): 439
- Quads (4-sided): 8834
MATERIAL INFORMATION:
1 3ds max Physical material used
- Albedo
- Roughness
- Metalness
- Normal
- AO
TEXTURE INFORMATION:
- Plane_Hoist_01_Albedo.png--------------[2048x2048]
- Plane_Hoist_02_Metalness.png--------------[2048x2048]
- Plane_Hoist_03_Roughness.png--------------[2048x2048]
- Plane_Hoist_04_Normal_DirectX.png--------------[2048x2048]
- Plane_Hoist_04_Normal_OpenGL.png--------------[2048x2048]
- Plane_Hoist_05_AO.png--------------[2048x2048]
You might need to re-assign textures map to model in your relevant software.
You might need to flip green channel of Normal map according to your relevant software. (DirectX vs OpenGL Normal Map).