This is a very basic generic truck I have modelled for a project a few years back.It is meant to be used as a background vehicle and not as the main focus.It will be great in Arch-Viz scenes of airports and game engines.The Blender file is included and a very basic car rig has been set up. Note that the wheels will rotate correctly on the Y-Axis, but will not work correctly if the car turns too far on the X_Axis.This vehicle has materials (textures included for the body and wheels) for the body plus wheels and a few extra materials for the lights.Included are 4 sets of different materials for the body and two sets for the wheels.
Polycount:
- Vertices = 61283
- Edges -= 119328
- Faces = 58117
- Triangles = 116406
Native Formats: BLEND (Blender, filesize: 106 MB)
Exchange Formats: OBJ (OBJ, filesize: 8.67 MB), FBX (Autodesk FBX, filesize: 3.47 MB), GLTF (glTF, filesize: 7.38 MB), STL (Stereolithography, filesize: 5.55 MB), DAE (Collada, filesize: 16.3 MB)