NIce topology model as shown in attached images. Text was built with loop tool not by typing default text in Blender. Damaged shape was created by sculpt mode in Blender. All image textures for Aluminium material made by myself. Most of image textures for rust material also made by myself not by downloading from online platform. Make sure model is light enough and looks realistic.
All images were rendered with Eevee. Render quality as shown in preview images.
Chinese text in model: 苦 = hard, bitter. I made in a shape close to caligraphy form, so it looks a bit different with print form.
Make sure quad only, no N-gon, no triangulates, no vertice with more than 5 edges in model , no UV overlapping as per CG trader standard, parameters were verified by Kodama. I also attached screenshot of verification by Kodama for the model. However, I got problem with UV stretch.
Total vertices: 2510. Dimension: 21 x 16.8 x 4.19 cm
Avaiable formats: fbx, glb, obj, stl. Images textures, UV map are in zip files. GLB file could be the best one.
Any questions about working process to build these models, any idea to improve models quality, please let me know