Asset Breakdown
Here is a simple explanation of what makes this model special and how it is designed:
The Overall Concept This asset is an ancient signal tower or early lighthouse. Before electric lights were invented, civilizations used massive wood fires to guide ships, making this asset perfect for Greek, Roman, or fantasy coastal maps.
Iron Fire Brazier At the very top, there is a large, rusty metal basket (brazier) filled with burning logs. Bright orange flames rise from the wood, acting as the beacon's primary light source.
Cylindrical Stone Shaft The main body is a thick, round pillar made of beige stone blocks. It is sturdy and weathered, designed to hold the heavy fire basket high above the ground so it can be seen from far away.
Stepped Foundation The tower sits on a wide, multi-layered base. It starts as a square at the bottom and steps up into an octagonal shape, providing a solid, heavy foundation that can withstand coastal storms.
Arched Vents At the bottom of the base, there are small arched openings. These look like air vents to help the fire burn or small storage tunnels for keeping the wood dry before it is used.
Technical Notes
Files Included: FBX, GLB, OBJ, STL, ZIP (Textures). Quick Tip: The Fire in the model is likely static. For the best look in your game, hide the static flame mesh and replace it with a Particle System and a flickering orange Point Light to cast dynamic shadows.
STL (Stereolithography, filesize: 2.38 MB), OBJ (OBJ, filesize: 34.2 MB), OTHER (Other, filesize: 1.06 MB), FBX (Autodesk FBX, filesize: 39.6 MB), PNG (PNG, filesize: 34.2 MB), GLTF (glTF, filesize: 38.2 MB)