An ancient Egyptian pillar that I made for a large desert environment in Unreal.
One pillar counts 5350 tris. And is seperated into 13 unique parts. It uses one texture set, counting 4 textures in total. These are in 4K resolution and using the .png format.
The additonal file includes the ZBrush project containing the high and low poly models.
Native Formats: ZTL (Zbrush, filesize: 140 MB)
Exchange Formats: OBJ (OBJ, filesize: 691 KB), FBX (Autodesk FBX, filesize: 691 KB), TEXTURES (Textures, filesize: 42.3 MB)