Rigged and animated grizzly and polar bears. The scene includes original mesh with full Modifiers History.
The model has edge-loops based topology with rational polygon count.
Different 4K bitmaps including diffuse, specular level, glossiness, specular color, bump, hair generation, density, thickness and scale.
SOFTWARE
- 3dsMax - Standard & Vray
- Maya - Maya Software & Arnold
- Cinema4D
- FBX
- Alembic
- OBJ (Geometry, UV's)
TEXTURES / SHADERS
- 4K textures
- 3dsMax - Standard & Vray
- Maya - Maya Software & Arnold
- Cinema4D Standard
HAIR
- The 3dsMax version includes native Hair & Fur. For other formats use the bitmaps provided and the hair spline guides to recreate the hair with your solution of choice.
POLYS / VERTS
- Grizly Bear 10.145 / 9.689
- Polar Bear 10.232 / 9.687
SCENE SETUP
Frames
- 00 Neutral Pose
- 01-09 Poses
- 10-69 Walk Loop