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Low poly , optimized for gaming, and equipped with PBR textures Roughness\Metalness for realism
FOr Automatique Textures MTL Use (GBL, GLTF) Format
Guide For Manuel textures : this 3d Model have one texture set with 2 Mtl iD
- MTL_ID1 For the Structure : put The base color , the normal Map , RMA Textures & emissive
- MTL_ID2 For HolographicProjection & lighting : put only Emissive ,color & Opacity Textures , PS : the Opacity Map , its on alpha channel of the base color
Textures :
included 2 variations , 4kresolution / 2 k resolution on TGA format :
base Color (Diffuse) With opcacity On alpha channel
Normal +++ (OpenGL) & directX
RMA (Red Channel - Roughness | Green Channel - Metallic | Blue Channel - Ambient Occlusion)
Emissive
ps : the previews are on 4 k resolution
OBJ (OBJ, filesize: 411 KB), TEXTURES (Textures, filesize: 64.1 MB), OTHER (Other, filesize: 82.8 MB), FBX (Autodesk FBX, filesize: 331 KB), GLTF (glTF, filesize: 47.2 MB)