- Antennarius fish, also known as frogfish, anglerfish, angler or fishing frog.
- The model is asymmetrical in the details of the mesh and textures.
- Designed for close-up and animation.
- Full rigged and easy to use. Animation included.
- Interchangeable and customizable textures, which can be combined for a wider variety of finishes.
- Sponges and background included.
Also available without rig.
Units of file: centimeters.
Size in centimeters: 20.3 (X axis), 44.0 (Y axis), 21.5 (Z axis).
Real world scale. (1,1,1).
Focused on the origin.
TOPOLOGY
- Two objects with a mesh manifold each (antennarius and sponge).
- 100% quads: 12,624 quads antennarius and 906 sponge.
- 12,626 vertices antennarius and 908 sponge.
- 25,248 edges antennarius and 1,812 sponge.
- Subdividable topology.
- Clean edge flow.
- No isolated vertices.
- No coincident vertices.
- No coincident/coplanar faces.
- No faces intersected.
- No faces distorted more than 45 degrees.
- No loss geometry.
- No poles with more than 5 edges.
RIG
- Armature of 196 bones (101 animated bones, placed on layer 1).
- The bones are replaced by shapes, with forms and color guidance.
- Without constraints.
- Rig instructions and animation included.
- The rod has an IK / FK system controlled with a property.
UVMAP AND TEXTURES
- Normal outward.
- UV without overlapping.
- All images are asymmetrical from 4096x4096 px.
- The yellow textures are original and hand painted.
- The pink are based on this image: https://commons.wikimedia.org/wiki/File:Frogfish_ocellated.jpg
- Four interchangeable and combinable materials, with seventeen textures in total, (3 of them optional) for the antennarius.
- Two materials with 8 textures (2 of them optional) for the sponge.
- One material for the ground and another for the background with a texture each.
- Included .pdf file with instructions for the mixer material.
- Optional textures are available in an additional .zip file.
Material Antennarius_Yellow (with spots):
- antennarius_yellow_diffuse.png
- antennarius_yellow_specular.png
- antennarius_yellow_bump.png
- antennarius_alpha.png (Common in all materials)
- antennarius_yellow_normal.png (OPTIONAL)
Material Antennarius_Yellow_Base (without spots):
- antennarius_yellow_base_diffuse.png
- antennarius_yellow_base_specular.png
- antennarius_yellow_base_bump.png
- antennarius_yellow_base_normal.png (OPTIONAL)
Material Antennarius_Yellow_Mixer (with spots of different intensity of color in different areas):
- antennarius_yellow_mix_1.png (Can be used alone or mixed with the other texture mix to determine the areas with the most color intensity).
- antennarius_yellow_mix_2.png (Same as above).
Material Antennarius_Pink:
- antennarius_pink_diffuse.png
- antennarius_pink_specular.png
- antennarius_pink_base_bump.png
- antennarius_pink_extra_bump.png
- antennarius_pink_bump.png
- antennarius_pink_normal.png (OPTIONAL)
Material Sponge_Yellow:
- sponge_yellow_diffuse.png
- sponge_yellow_specular.png
- sponge_yellow_bump.png
- sponge_yellow_normal.png (OPTIONAL)
Material Sponge_Pink:
- sponge_pink_diffuse.png
- sponge_pink_specular.png
- sponge_pink_bump.png
- sponge_pink_normal.png (OPTIONAL)
Material Ground:
Material Background:
PREVIEWS
- The images of the mesh and bones are in orthographic view.
- Renders with the Blender internal engine. All without post production.
The FBX file is exported from Blender 2.78 (-Z Forward, Y Up) and may need some adjustment (textures and bones).