This is a low poly assault mech I designed with real-time use in mind, so it’s fully game-ready and optimized to run smoothly. It comes with a full set of PBR textures, including ambient occlusion, metallic, base color, normal, and curvature maps, which help it look great under different lighting conditions. It’s ready to be used in Unity, Unreal Engine, or pretty much any engine you prefer. The triangulated topology is clean and easy to work with if you want to customize it.Note: The lights visible in the renders are not included in the final textures. They are only used for presentation and rendering purposes.
BLEND (Blender, filesize: 699 KB), OBJ (OBJ, filesize: 559 KB), FBX (Autodesk FBX, filesize: 975 KB), PNG (PNG, filesize: 89.7 MB)