Astronaut Space Suit with 2 color versions (Orange & White)
All preview images rendered with Octane Render. Plus a few screenshots of the model in the viewports of Cinema 4D, Substance Painter, and Unreal Engine.
[Technical Information]
- Real world scale.
- Dimensions: 110 cm x 176 cm x 40 cm.
- All geometry is subdivision ready.
- Polycount at subdiv Lv. 0: 34,338 (Base mesh).
- Polycount at subdiv Lv. 1: 187,064 (As rendered).
- Fully rigged (Compatible with Mixamo).
- Includes 2 different color variations: Orange & White.
- You can disable the wear & tear layers to export the Space Suit in pristine condition, via the included Substance Painter project file.
- Boots & Helmet can be used separately, they have their own (8K) texture space.
- Fully unwrapped, non-overlapping UV's.
- 8K PBR Textures (both Spec/Gloss and Metal/Rough).
- Normal maps are OpenGL, invert the green channel to convert to DirectX.
- No N-gons, Isolated Vertices, or Complex Poles.
[Files Included]
_SPP - Substance Painter project file. You can edit the PBR textures for all file formats bellow, and re-export render engine specific versions (Vray, Unreal Engine, Unity, Redshift, Corona, Arnold, and more). Screnshot attached.
_TEX - Textures exported from Substance Painter and used for all the files bellow. Textures are 4K 16bit png files (Spec/Gloss and Metal/Rough PBR). Unpack in the root folder. All files point to these textures by default. Screenshot attached.
_TEX_8K - Textures exported from Substance Painter and used for all the files bellow. Textures are 8K 16bit png files (Spec/Gloss and Metal/Rough PBR). You dont need to download the 8K textures if you dont need as much detail.
_C4D_Octane - Cinema 4D project file with Octane shaders, using the PBR Textures. This is where all the renders come from.
_C4D - Cinema 4D project file with Physical/Standard shaders using the PBR textures exported from Substance Painter. Screnshot attached.
_FBX - Autodesk FBX exported from C4D. You may need to re-tweak the shaders abit, depending on the program you open it in, but all PBR textures should maintain link.
_OBJ - OBJ/MTL exported from Cinema 4D. All PBR textures still applicable.
_BLEND - Blender project file with default shaders, using the PBR textures. May need adjustments.
_MAX - 3ds Max project file with default shaders, using the PBR textures. May need adjustments.
Extra formats with embeded textures at 2K resolution (Orange color, No rig): .dae (Collada), .usdz (Pixar/Apple AR), .gltf/.glb (Khronos Group), .uasset (Unreal Engine).
All files are zipped.
If you have any questions or requests, please dont hesitate to get in touch. Also please consider leaving a like or a comment discussing the model, letting me know if there is anything i can improve.
C4D (Cinema 4D, filesize: 3.65 MB), BLEND (Blender, filesize: 2.41 MB), OBJ (OBJ, filesize: 53.1 MB), FBX (Autodesk FBX, filesize: 2.77 MB), MAX (Autodesk 3ds Max, filesize: 3.87 MB), GLTF (glTF, filesize: 70.2 MB), ABC (Alembic, filesize: 1.19 MB), DAE (Collada, filesize: 23.1 MB), JPG (JPG, filesize: 80.1 MB), PNG (PNG, filesize: 3.28 GB), 3DS (3D Studio, filesize: 4.03 MB), SPP (Substance Painter, filesize: 308 MB), STL (Stereolithography, filesize: 23.6 MB), USDZ (USDZ, filesize: 57 MB), UASSET (UnrealEngine, filesize: 43.2 MB), OTHER (Other, filesize: 207 Bytes), TEXTURES (Textures, filesize: 3.13 GB)