This is Sci-Fi character which production names is Atlas. Model ready for using in games and real-time application.
Included:
- UE 4.26.2 project with UE4 (Mannequin pose, bones names and hierarchy) and UE5 (Manny pose, bones names and hierarchy) character versions, configured physics asset, color changeable materials instances.
- Blender 3.4.1 file with character rig.
- Substance Painter 8.3.0 project with all character textures layers.
- Zbrush 2022.0.7 file with high-poly character model.
- 3ds Max 2022.3 file with bones and materials assigned.
- Triangulated and non triangualted FBX and OBJ.
Techical notes:
Mesh:
- Triangles 86,238.
- Vertices 45,731.
- Height UE4 Version - 1,85 m. UE5 Version - 1,81 m.
- Mesh not watertight, geometry deleted on invisible parts of model for optimization purpose.
- Edited vertex normals.
Textures:
- 3 sets: 2 - 4096x4096 (Body), 1 - 2048x2048(Helmet).
- Metallic-Roughness workflow.
- BaseColor(D), Normal(N), ORM(OcclusionRoughnessMetallic), Emissive(E), Mask(You can use them for color changing setup in your shaders).
- DirectX normal map.
- TGA format.
Rig:
- Сreated with Auto-Rig Pro (3.67.21) in Blender.
- Blender file contains two versions of character rig. First version is UE4 Mannequin rig (3 spine, 1 neck, 1 twist, similar pose). Second version is UE5 Manny rig (5 spine, 2 neck, 2 twist, metacarpal, similar pose).
- If you plan to use blender version 2.93 or lower, you won't have vertex groups when you open .blend file.
BLEND (Blender, filesize: 212 MB), OBJ (OBJ, filesize: 13.9 MB), FBX (Autodesk FBX, filesize: 14.5 MB), MAX (Autodesk 3ds Max, filesize: 149 MB), UASSET (UnrealEngine, filesize: 236 MB), ZTL (Zbrush, filesize: 472 MB), SPP (Substance Painter, filesize: 1.17 GB)