Description
Attack Helicopters Collection
This collection contains (each available separetly, see my profile):
- Helicopter Apache AH-64D Blank Livery
- Helicopter Bell AH-1S Cobra Blank Livery
- Helicopter EC-665 Tiger HAD Blank
Included armament and/or equipment (each available separetly, see my profile):
- Aircraft External Fuel Tank 120L
- M130 Flares Dispenser
- AGM-114 Hellfire Missile Launcher X2
- AGM-114 Hellfire Missile Launcher X4
- Launcher M-260
- Launcher M-261
- M230 Chain Gun
- AIM-9 Sidewinder Missile
- Missile Launcher BGM-71D TOW-2 X2
- Missile Launcher BGM-71D TOW-2 X4
- Helicopter Fuel Tank 368L
- Rocket Launcher FZ233 With Missiles
- Rocket Launcher FZ231 With Missiles
- Rocket Launcher FZ225 With Missiles
- Launcher PARS 3LR With Missile X2
- Launcher PARS 3LR With Missile X4
- FN Herstal HMP400LC Machine Gun Pod
- FN Herstal RMP Machine Gun Pod
- Launcher HOT 3 With Missile
- MBDA MISTRAL Launcher With Missile
- Launcher Spike ER With Missile
- Telson 22 Launcher With Missiles
- Telson 12 Launcher With Missiles
- Rocket Launcher FZ219 With Missiles
- Rocket Launcher FZ220 With Missiles
Photoshop files are available for the following models:Helicopter Bell AH-1S Cobra Blank LiveryHelicopter EC-665 Tiger HAD Blank
File formats:
- 3ds Max 2021 (native)
- Blender 3.1.0
- Maya 2022
- Cinema 4D R25.117
- Unity 2021.3.5f1
- Unreal Engine 5.4.4
- FBX
- OBJ
Total polycount (see individual polycount in the each model description):
- 469.438 polys
- 870.763 tris
- 492.130 verts
PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Textures resolution:
- 4096 px (for large objects)
- 512 px (for small objects)
Textures list (*.PNG):
- Base Color
- Metallic
- Roughness
- Diffuse
- Specular
- Glossiness
- Normal
- Ambient Occlusion
- Opacity
- Emission
More information:
- Game ready - perfectly fits for Unity and Unreal
- Low poly
- Real world scale
- Units used: meters
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- RizomUV for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering