This Baby is a high quality model. The model has a fully textured design that allows for close-up renders, and was originally modeled in 3ds Max 2017 and rendered with V-Ray.
Features:
-High quality polygonal model, correctly scaled for an accurate representation of the original object.
-Model is fully textured with all materials applied.
-All textures and materials are included and mapped in every format.
-No part-name confusion when importing several models into a scene.
-No cleaning up necessary just drop your models into the scene and start rendering.
-No special plugin needed to open scene.
-Model does not include the light rig, any backgrounds or scenes used in preview images.
File Formats:
- 3ds Max 2017 V-Ray
Model is built to real-world scale
Units used: cm
WSM hair and Fur modifiers for eyelashes, eyebrows and hair.
File does not include the poses used in preview images.
The model has no animation keys set up, but can be easily animated with assigned morph targets and bips.
For return a mesh in begin position, you can use 'transform to zero' for controls.
This rig can ONLY work correctly in 3ds Max, because it contains constraints and links.
You can download ZTL file in particular archive.
Mesh polygons: 13749
Polygons Morph Target: 193692
Other polygons (bones, controls): 6552
Textures format:
- Baby_Diffuse.png 8192x8192
- Baby_Gloss.png 8192x8192
- Baby_Diff_Amount.png 4096x4096
- Baby_Scatter_Color.png 4096x4096
- Baby_Scatter_Radius.png 4096x4096
- Baby_Normal.png 8192x8192
- Baby_Displace.png 8192x8192
- Baby_Scatter_Color.png 4096x4096
Eyelashes and eyebrows:
- Baby_HF_Color_Root.png 4096x4096
- Baby_HF_Color_Tip.png 4096x4096
- Baby_HF_Frizz_Root.png 4096x4096
- Baby_HF_Frizz_Tip.png 4096x4096
- Baby_HF_Density.png 4096x4096
- Baby_HF_Thick_Root.png 4096x4096
- Baby_HF_Thick_Tip.png 4096x4096
- Baby_HF_Rand_Scale.png 4096x4096
- Baby_HF_Scale.png 4096x4096
- Baby_HF_Style_Density.png 4096x4096
Warning: Depending on which software package you are using, the exchange formats (obj, 3DS and fbx) may not match the preview images exactly. Due to the nature of these formats, there may be some textures that have to be loaded by hand and possibly triangulated geometry.
Thank you!!!
Native | 3ds Max 2017 | V-Ray 3.6 3ds Max 2014 | V-Ray