I modeled the model with Blender, I used it for retopology , uv with Blender, render with marmoset. I did the texture and baking process from subtance painter.
Texture maps included : 1024 x 1024
wood face : 1,118 wood vertex : 1,154
iron face : 440 iron vertex : 440
Subtance painter and marmoset available
STL (Stereolithography, filesize: 1.48 GB), OBJ (OBJ, filesize: 1.48 GB), SPP (Substance Painter, filesize: 1.48 GB), TBSCENE (Marmoset Toolbag, filesize: 1.51 GB), FBX (Autodesk FBX, filesize: 1.48 GB), BLEND (Blender, filesize: 2.3 GB), TEXTURES (Textures, filesize: 4.13 MB), GLTF (glTF, filesize: 5.16 MB)