Basic fishing hat / genesis 8.1 / zpac obj fbx highpoly
CLO 3D / Marvelous Designer native ZPAC info:
- Software: CLO 3D v2024.1.112
- Simulation mode: CPU (default)
- Avatar: default Genesis 8.1 male, hairless, 580 mm head size, 1 mm skin offset
- Pose: standard A-pose
- Clothing geometry: quads, raw highpoly, 2-5 mm particle distance
- Retopology or auto-remesh: no
- Decorative details geometry (buckle): tris, highpoly
- Topstitch: tris mesh, highpoly (can be changed to texture)
- Textures: default CLO 3D library, 3D seamlines in normal map
- Colorways: 2
- Saved without avatar
OBJ and FBX export info:
- Avatar: removed
- Rigged: no
- Scale: cm (DAZ Studio), 100%, moved to ground center
- Topstitch: no
- OBJ geometry: quads, single object, thin unweld + thin weld (2 separate versions)
- FBX geometry: quads, single object, thin unweld
- Polycount: faces = 9,657; vertices = 10,735
- Retopology or auto-remesh: no
- Unwrapped UVs: 4096x4096, non-overlapping
- UV Maps: diffuse, normal (FBX = embed media)
- UV fill texture seams: 5 px
- Colorway: white
Additional FBX export with thickness and thick topstitch:
- Avatar: removed
- Rigged: no
- Scale: cm (DAZ Studio), 100%, moved to ground center
- Topstitch: tris mesh, highpoly
- Geometry: quads/tris, single object, thick unweld
- Polycount: faces = 653,144; vertices = 402,587
- Retopology or auto-remesh: no
- Unwrapped UVs: 4096x4096, non-overlapping
- UV Maps: diffuse, normal (embed media)
- UV fill texture seams: 5 px
- Colorway: white
If you have any questions or suggestions, feel free to reach out to me! toshitimo@gmail.com / linktr.ee/toshitimo
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