Basic open-face ski mask / mv2 / zpac obj fbx highpoly
CLO 3D / Marvelous Designer Native ZPAC Info:
- Simulation mode: CPU (default)
- Avatar: default MV2 (Thomas), hairless, 1 mm skin offset
- Pose: standard A-pose
- Geometry: quads, raw highpoly, 5 mm particle distance
- Retopology or auto-remesh: no
- Textures: default CLO 3D library, 3D seamlines in normal map
- Colorway: white
- Saved without avatar
OBJ and FBX Export Info:
- Avatar: removed
- Rigged: no
- Scale: cm, 100%, moved to ground center
- OBJ geometry: quads, single object, thick unweld only
- OBJ polycount: faces = 20,800; vertices = 22,028
- FBX geometry: quads, single object, thin unweld only
- FBX polycount: faces = 7,364; vertices = 7,419
- Retopology or auto-remesh: no
- Unwrapped UVs: 8192x8192, non-overlapping
- UV Maps: diffuse, normal
- UV fill texture seams: 5 px
- Colorway: white
If you have any questions or suggestions, feel free to reach out to me! toshitimo@gmail.com / linktr.ee/toshitimo
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