**2020-09-09 - UPDATE - Fixed scaling of Game Ready Rig**
A rig from a personal project. Created and Rigged in Maya 2014. A full range of animation controls are available for body, accessories and face.
*_GameReady version contains:
-Single joint chain skeleton
-all bound meshes with max 4 skin influence
-Easy export to FBX sold separately (search for kfAnimExport.mel)
Please contact me if there are any issues.
Model by Cameron Craig
Concept by Josh Atack
Maya 2014 | Maya Software Default FBX