A simple textured model of a beach ball that was designed and rendered in Blender. If you download one of the files that does not include the texture, I have included the image that I used as a texture. There are no depth or roughness maps used in the creation of the ball. the only light source was a sun light coming in at an angle. The main software this object is designed for is blender mostly because everything is already set up with the nodes and such.
STL (Stereolithography, filesize: 239 KB), OBJ (OBJ, filesize: 325 KB), BLEND (Blender, filesize: 1010 KB), FBX (Autodesk FBX, filesize: 148 KB), GLTF (glTF, filesize: 112 KB)