Bedouin Desert Tent v1 3D model
Home Catalog Bedouin Desert Tent v1 3D model

Publication date: 2021-02-28

Bedouin Desert Tent v1 3D model

$45

License: Royalty Free

author:

shadedancer619

All content related to this 3D asset—including renders, descriptions, and metadata — is credited to its original author, «shadedancer619». CGhub does not claim copyright ownership over the content used.
  • Description
  • Formats

BEDOUIN DESERT TENT v1

by Ufuk Orbey (shadedancer619) / Made in: Cinema4D R19

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DESCRIPTION:

This models is an very unique one (like some of my previous models) in 3D world that shows traditional details of a desert tent which had still been used by a desert people today.

There are some dublicated objects in scene which were increased the polygon count. But I think this is not an issue for new gaming engines (if not please inform me about this:)

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I'm NOT PERFECT:

Nobody does! I always try to do my best but sometimes unwanted mistakes can be happened unconsciously. If something happens please contact me ASAP for solving the problems immidiatelly.

I am writing this in particular because of some misunderstandings I lived before. Sometimes people prefer to make NEGATIVE RATINGS instead of calling and talking with modellers. If you are the one of them please do not buy this (:just kidding, I know you are a nice people)).

A little nice conversation is able to solve all problems in minutes. I know somehow :))

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FILE FORMATS:

sdtent(SOURCE).C4D is the main file for Cinema 4D users. No textures or objects were baked. This needs TEX folder for texturing.

sdtent.C4D has connected objects and baked textures. This format needs UVTEX folder for materials.

sdtent.BLEND (v2.82A) has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials.

sdtent.FBX (v7.5) has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials.

sdtent.OBJ (with MTL) has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials.

sdtent.3DS has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials (3DS ignores all texture images at opening. You must assign them properly).

sdtent.DAE (v1.5) has connected objects and baked textures same as C4D file. This format needs UVTEX folder for materials.

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RAR ARCHIVES:

TEX.RAR has 23 texture JPG images for sdtent(SOURCE).C4D file.

UVTEX.RAR has 54 UVW JPG images for other formats.

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TEXTURES:

UVW images are in 1536, 2048, 3072, 4096 and 8192 pixel sizes. All they are high quality JPG images.

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COUNTS:

69 objects

372,831 polygons

281,422 points

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INFO:

-Follow my tutorials in youtube:

https://www.youtube.com/channel/UCtYvZ8BDNXcx8rfOF-mDxZw

-Need some photoshop brushes or images? I'm here:

https://shadedancer619.deviantart.com/

Enjoy!

See you...

C4D (Cinema 4D, filesize: 57.5 MB), BLEND (Blender, filesize: 44 MB), OBJ (OBJ, filesize: 69.2 MB), FBX (Autodesk FBX, filesize: 18.9 MB), TEXTURES (Textures, filesize: 78.2 MB), DAE (Collada, filesize: 39.6 MB), 3DS (3D Studio, filesize: 14.1 MB)

3D Model details

  • cgtrader Platform
  • Animated
  • Rigged
  • Ready for 3D Printing
  • VR / AR / Low-poly
  • PBR
  • Textures
  • Materials
  • UV Mapping
  • Polygons: 372831
  • Vertices: 281422
  • Geometry: No N-gons | No faceted geometry | Manifold geometry |
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